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0
votes
Won't Fix

Presets can't be deleted in Presets Manager until specific preset is sel...

Asset - Importers

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Oct 11, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce: 1. Create a new project 2. Open Edit -> Project Settings -> Preset Manager 3. Select Add Default Preset -> Importe... Read more

0
votes
Won't Fix

[Oculus Go][Oculus Quest] Input field doesn't respond to interaction and...

XR SDK

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Aug 27, 2019

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Version/s: 2018.4, 2019.1.11f1, 2019.2, 2019.3, 2019.4

Repro steps: 1. Open user attached project 2. Build and Run on an Oculus Go/Quest 3. Point the controller on to the input field and ... Read more

0
votes
Fixed

[Hub] does not verify for installed Unity version while adding additiona...

Hub

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Oct 11, 2019

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Version/s: 2019.3.0b7

Hub does not verify for installed version while adding additional module to the same version. Refer the attached screenshot Steps t... Read more

0
votes
Fixed

[Visual Effect Graph] Dropdown icon for all dropdowns are missing under ...

Package: Visual Effect Graph

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Oct 11, 2019

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Version/s: 7.1.2

Dropdown icon for all dropdowns are missing under Output Node (eg. Cube Output, Point Output, Octagon Output, Triangle Output) from ... Read more

1
votes
Won't Fix

Bitfield extraction in hlsl can overwrite its own operand when compiling...

Shaders

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Oct 01, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

To reproduce: 1) Open the attached project and scene 2) Play it Expected: The console outputs '1' Actual: It outputs '0' Reproduce... Read more

0
votes
Fixed

[LWRP] Camera with target render texture does not respect transparent ba...

Package: Probuilder

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Oct 10, 2019

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Version/s: 6.9.0, 6.9.1

How to reproduce: 1. Open the attached project 2a. Build for iOS and deploy the Xcode project to an iOS device 2b. Build and run f... Read more

0
votes
Fixed

[MacOS] Player rendering breaks when a second non fullscreen camera is e...

Metal

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Sep 17, 2019

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Version/s: 2017.4, 2017.4.30f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open the attached Gone.zip project 2. Build and run 3. Choose the highest quality to run the game 4. Press the... Read more

0
votes
Fixed

[iOS] crash on il2cpp_mono_thread_internal_is_current after validating a...

IL2CPP

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Oct 07, 2019

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Version/s: 2018.4, 2019.2.7f2, 2020.1

How to reproduce: 1. Build the attached project for iOS 2. Build the app via Xcode 3. Press the "Send webrequest" button 4. Wait up ... Read more

1
votes
By Design

[macOS] Cursor size is not affected by Cursor.SetCursor

MacOS

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Sep 23, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open attached project (CursorTooBig.zip) 2. Open "SampleScene" Scene -> enter the Play Mode 3. Exit the Play Mo... Read more

0
votes
Fixed

Applying overriden name of nested Prefab is silently ignored

Scene Management

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Oct 09, 2019

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Version/s: 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce: 1. Open user's attached 'PrefabBugRepro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Parent Prefab' GameObj... Read more

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