Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a24
Issue ID
1219587
Regression
Yes
[Editor] Cannot change Graphics API's if platform is set to something other than Windows, Mac & Linux standalone
1. Open attached or new project
2. Switch to Android or iOS platform
3. Try to remove OpenGLES3/Vulkan Graphics API or change their positions
Expected result - Graphics API is changed
Actual result - Graphics API does not change
Reproducible with - 2020.1.0a24(0efcce64deba), 2020.1.0a24(45f6ba0b39bb)
Not reproducible with - 2020.1.0a24 (9f45b88dce9d)
Note - Not reproducing if platform is set to PC, Mac & Linux Standalone (it requires restart of Editor though)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment