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[VFX][URP] Order of transformations changes when saving graph
How to reproduce:1. Open the attached project's Scene labeled "Test"2. Open the 'Space' Visual Effect Graph3. Save it (notice the ef... Read more
[Linux] Crash on DisableSubMenu when double clicking to close a context ...
Reproduction steps:1. Download and open the attached project called: "case_1347655"2. Open the SampleScene contained in Assets3. Sel... Read more
[MacOS] Mouse cursor Y position is inverted when using Mouse.current.War...
How to reproduce:1. Open the attached project (WarpCursorTest.zip)2. Open Scenes/SampleScene3. Enable "Maximize on Play" in the Game... Read more
[GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching l...
Open supplied repro projectBake with GPU LMChange light colorBake with GPU LMObserve fallback to CPU Version: 2022.1.0a6.729Revision... Read more
Low quality font when using chinese Editor language
Steps to reproduce:1. Create a new project2. In the Editors toolbar, press "Edit" > "Preferences"3. Select the "Languages" tab in... Read more
[Linux][Localization] Unable to change language in Player when trying to...
Reproduction steps:1. Download and open the attached project "Test.zip"2. Build and Run the project3. Click on the button labeled "E... Read more
Reorderable locale fields for the Localization Package cannot be duplicated
How to reproduce:1. Create a new project and open it2. Add the localization package to the project (Add this line to the package man... Read more
[Windows] Mouse input doesn't work in multi-display secondary windows wh...
Reproduction steps:1. Download and open project 'Multidisplayissue.zip'2. Build scene 'SampleScene' to Windows Standalone player3. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open