Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
4.1.0-preview, 6.9.0-preview, 7.1.7, 7.1.8
Issue ID
1216826
Regression
No
[HDRP] Sprite Mask shading mode rendered wireframe does not match actual position and rotation of objects
Steps to reproduce:
1. Create a new HDRP project
2. Select "Example Assets" in the Hierarchy
3. Switch to "Sprite Mask" shading mode in Scene View
4. Move/rotate the camera around
Expected result: Wireframe position is placed correctly in the World Space
Actual result: Wireframe position is incorrectly placed and is relative to the Camera
Reproduced in: HDRP 4.1.0-preview (2018.4.16f1), HDRP 6.9.0-preview (2019.2.20f1) ,HDRP 7.1.7 (2019.3.0f6), HDRP 7.1.8 (2020.1.0a22)
Cannot test with: 2017.4.36f1 (No HDRP)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
Duplicate. Please follow https://fogbugz.unity3d.com/f/cases/1164241/