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Votes

0

Found in [Package]

4.1.0-preview, 6.9.0-preview, 7.1.7, 7.1.8

Issue ID

1216826

Regression

No

[HDRP] Sprite Mask shading mode rendered wireframe does not match actual position and rotation of objects

Package: Scriptable Render Pipeline HD

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Steps to reproduce:
1. Create a new HDRP project
2. Select "Example Assets" in the Hierarchy
3. Switch to "Sprite Mask" shading mode in Scene View
4. Move/rotate the camera around

Expected result: Wireframe position is placed correctly in the World Space
Actual result: Wireframe position is incorrectly placed and is relative to the Camera

Reproduced in: HDRP 4.1.0-preview (2018.4.16f1), HDRP 6.9.0-preview (2019.2.20f1) ,HDRP 7.1.7 (2019.3.0f6), HDRP 7.1.8 (2020.1.0a22)
Cannot test with: 2017.4.36f1 (No HDRP)

  1. Resolution Note:

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