Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
preview.4 - 1.0.0
Issue ID
1215784
Regression
Yes
Unnecessary/unwanted binding candidates are found when detecting and changing an input value of an input device
How to reproduce:
1. Open the attached 'RebindCandidates.zip' project
2. Enter Play mode
3. In the Drop-down menu select 'Mouse' and then 'Keyboard'
4. Hold any key (let's say 'v') and select 'Detect'
5. Press any other key (let's say '2') while still holding the previous key
Expected result: only 'Num 2' is added to the list
Actual result: 'Num 2', 'V' and 'Any Key' are added to the list
Reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a22 (preview.4 - 1.0.0)
Not reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a22 (preview - 1.0.0, preview.3 - 1.0.0)
Could not test with: 2017.4.36f1 (Input System not available), 2018.4.17f1 (Package incompatibility errors in the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
Resolution Note (fix version 1.0.0-preview.7):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1105
Fixed in preview.7 - 1.0.0 'Input System' package version