Search Issue Tracker
Fixed in 1.0.0-preview.7
Votes
0
Found in [Package]
preview.4 - 1.0.0
Issue ID
1215784
Regression
Yes
Unnecessary/unwanted binding candidates are found when detecting and changing an input value of an input device
How to reproduce:
1. Open the attached 'RebindCandidates.zip' project
2. Enter Play mode
3. In the Drop-down menu select 'Mouse' and then 'Keyboard'
4. Hold any key (let's say 'v') and select 'Detect'
5. Press any other key (let's say '2') while still holding the previous key
Expected result: only 'Num 2' is added to the list
Actual result: 'Num 2', 'V' and 'Any Key' are added to the list
Reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a22 (preview.4 - 1.0.0)
Not reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a22 (preview - 1.0.0, preview.3 - 1.0.0)
Could not test with: 2017.4.36f1 (Input System not available), 2018.4.17f1 (Package incompatibility errors in the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 1.0.0-preview.7):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1105
Fixed in preview.7 - 1.0.0 'Input System' package version