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Fixed in 1.0.0-preview.7

Votes

0

Found in [Package]

preview.4 - 1.0.0

Issue ID

1215784

Regression

Yes

Unnecessary/unwanted binding candidates are found when detecting and changing an input value of an input device

Package: Input System

-

How to reproduce:
1. Open the attached 'RebindCandidates.zip' project
2. Enter Play mode
3. In the Drop-down menu select 'Mouse' and then 'Keyboard'
4. Hold any key (let's say 'v') and select 'Detect'
5. Press any other key (let's say '2') while still holding the previous key

Expected result: only 'Num 2' is added to the list
Actual result: 'Num 2', 'V' and 'Any Key' are added to the list

Reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a22 (preview.4 - 1.0.0)
Not reproducible with: 2019.2.20f1, 2019.3.0f6, 2020.1.0a22 (preview - 1.0.0, preview.3 - 1.0.0)
Could not test with: 2017.4.36f1 (Input System not available), 2018.4.17f1 (Package incompatibility errors in the project)

  1. Resolution Note (fix version 1.0.0-preview.7):

    Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1105
    Fixed in preview.7 - 1.0.0 'Input System' package version

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