Search Issue Tracker
Fixed
Fixed in 1.19.14
Votes
0
Found in [Package]
1.19.6
Issue ID
ADDR-2309
Regression
No
[Addressables] LoadAssetAtPath method null exception is unhandled when loading assets
Reproduction steps:
1. Create a new project
2. Install the Addressables package: Window > Package Manager > Search for "Addressables" in Unity registry
3. Open the "AssetDatabaseProvider" file, located in: Packages/Addressables/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs
4. Find the "LoadAssetAtPath()" method implementation
Expected result: Null exception is handled in "LoadAssetAtPath" method's line: Type objType = obj.GetType();
Actual result: Null exception is not handled in "LoadAssetAtPath" method's line: Type objType = obj.GetType();
Reproducible with: 1.18.2, 1.19.6 (2019.4.31f1, 2020.3.19f1, 2021.1.24f1, 2021.2.0b12, 2022.1.0a10)
Can't test with: 1.17.17 ("LoadAssetAtPath" method is not implemented in "AssetDatabaseProvider.cs")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Code runs slower when using a cached exception instance compared to creating a new one
- Broken UI in Default Preset Add Section of "Preset Manager" window
- [iOS] The Player freezes when closing the Notification Center and quickly swiping down from top
- Crash on Texture2D:SetPixelImpl when rapidly calling Texture2D.Apply()
- Graph Lines are not rendered when using Experimental GraphView or GridBackground
Resolution Note (fix version 1.19.14):
Fixed issue where AssetDatabaseProvider.LoadAssetAtPath causes a null exception if the asset is not in the AssetDatabase.