Search Issue Tracker
Fixed
Fixed in 1.19.14
Votes
0
Found in [Package]
1.19.6
Issue ID
ADDR-2309
Regression
No
[Addressables] LoadAssetAtPath method null exception is unhandled when loading assets
Reproduction steps:
1. Create a new project
2. Install the Addressables package: Window > Package Manager > Search for "Addressables" in Unity registry
3. Open the "AssetDatabaseProvider" file, located in: Packages/Addressables/Runtime/ResourceManager/ResourceProviders/AssetDatabaseProvider.cs
4. Find the "LoadAssetAtPath()" method implementation
Expected result: Null exception is handled in "LoadAssetAtPath" method's line: Type objType = obj.GetType();
Actual result: Null exception is not handled in "LoadAssetAtPath" method's line: Type objType = obj.GetType();
Reproducible with: 1.18.2, 1.19.6 (2019.4.31f1, 2020.3.19f1, 2021.1.24f1, 2021.2.0b12, 2022.1.0a10)
Can't test with: 1.17.17 ("LoadAssetAtPath" method is not implemented in "AssetDatabaseProvider.cs")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Resolution Note (fix version 1.19.14):
Fixed issue where AssetDatabaseProvider.LoadAssetAtPath causes a null exception if the asset is not in the AssetDatabase.