Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
2
Found in
2019.3
2019.3.0b10
Issue ID
1198006
Regression
No
Editor crashes on SoundManager::FlushDisposedSounds when opening a specific project
How to reproduce:
1. Open the project
2. Click No if a window pops-up asking to update AssetDatabase to V2
-- Observe the crash
Reproducible with: 2019.3.0b12
Did not test with other Unity versions since the project is 14 GB size and it takes a lot of time to upgrade/downgrade the project
Note: a message in the Editor.log was printed right before the crash occurred: "Got a SIGSEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application.".
Windows OS stack trace:
0x00007FF798DFAE74 (Unity) SoundManager::FlushDisposedSounds
0x00007FF799C23678 (Unity) AudioImporter::GenerateAssetData
0x00007FF799AE1B84 (Unity) AssetDatabaseV1::ImportAsset
0x00007FF799AF53ED (Unity) AssetDatabaseV1::UpdateAsset
0x00007FF799B0B4E0 (Unity) AssetInterface::ProcessAssetsImplementation
0x00007FF799B156BE (Unity) AssetInterface::StopAssetEditing
0x00007FF799B0F722 (Unity) AssetInterface::RefreshInternal
0x00007FF799B0CA38 (Unity) AssetInterface::Refresh
0x00007FF799A93ADC (Unity) AssetDatabase::Refresh
0x00007FF7990DC2C6 (Unity) Application::InitializeProject
0x00007FF799A22A08 (Unity) WinMain
0x00007FF79C979122 (Unity) __scrt_common_main_seh
0x00007FF8F3B77974 (KERNEL32) BaseThreadInitThunk
0x00007FF8F4D1A271 (ntdll) RtlUserThreadStart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
Add comment