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[iOS][Rendering Debugger] No wireframes rendered with Shaded & Solid wir...
How to reproduce:1. Open URP project2. Set platform to iOS3. Enable “Development Build” property in Build Settings4. Build & Run... Read more
CheckConsistency error on saving modified Prefabs with AssetDatabase.Sav...
How to reproduce:1. Open the user-submitted project2. Open the Prefab "Image" located in Assets>DelTest3. Select the Child GameOb... Read more
Instance overrides indicator remains in the Hierarchy when prefab assets...
Steps:1. Add Cube and Sphere GameObjects to Hierarchy2. Convert them to prefabs3. Remove Box Collider component from Cube prefab ins... Read more
[UI Toolkit] PropertyField throws IndexOutOfRangeException when selectin...
How to reproduce:1. Open user-submitted project2. Select "New Player Build Settings.asset" in the Assets folder Expected result: Ass... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce:1. Open the attached "1357414.zip" project2. Go to Window -> Asset Management -> Addressables -> Groups3. ... Read more
Shader compilation error is thrown when #pragma target is set to 3.0 or ...
How to reproduce:1. Open the attached project "1358042.zip"2. Select the "TestShader" Shader in the Assets folder3. In the Inspector... Read more
[IL2CPP] Build fails on a project that uses IO.Ably.dll when Managed Str...
How to reproduce:1. Open the attached project "My project.zip"2. Open Project Settings window and select Player category3. In the Pl... Read more
MissingMethodException when using MiniMap in GraphView and UI Toolkit is...
How to reproduce:1. Open the user-submitted project2. Open the Menu Item "Bug Reports > Graph Window MissingMethod" Expected resu... Read more
[IL2CPP][Mono][Android] Unable to Find entrypoint 'getdomainname' in 'li...
How to reproduce:1. Open the attached project "1351027.zip"2. Connect Android device3. In Build settings, select Android as build pl... Read more
Material names are displayed with the ending "Mat" after importing *.obj...
How to reproduce it:1. Create a new empty project2. Download "Test.zip" and extract it3. Move "Object.obj" and "materials.mtl" to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used