Search Issue Tracker
Fixed
Fixed in 6000.0.50f1, 6000.1.6f1, 6000.2.0a11
Votes
0
Found in
6000.0.37f1
6000.1.0b5
6000.2.0a2
Issue ID
UUM-96819
Regression
No
User gets "EndLayoutGroup: BeginLayoutGroup must be called first." error during Xcode selection canceling
*Steps to reproduce:*
# Install 6000.1.0b5 build with "tvOS" module
# Create a new project
# If Xcode is installed please remove it (update 4/17/2025: I am able to repro this without uninstalling XCode, please view the bottom of this description + attached video)
# Go to File -> Build Profiles
# Select tvOS platform
# Find the "Browse" button next to the "Run in Xcode"
# Click it and click "Cancel"
# And again click it and again click "Cancel"
# Go to the Console window
*Actual results:* A screenshot is added below in the "Attachments" section. An error is displayed:
"EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)"
*Expected results:* No error.
*Reproducible with versions:* 2023.3.0b1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
*Not reproducible with versions:* 2022.3.56f1, 2023.3.0a19
*Can’t test with versions:* -
*Tested on (OS):* Apple M1 Max - Sequoia 15.1.1, Windows
*Different way to repro it:*
# Install 6000.1.0b5 build with "tvOS" module
# Create a new project
# Go to File -> Build Profiles
# Select tvOS platform
# Find the dropdown menu next to "Run in Xcode"
# Click it, click on "Other" and click "Cancel"
# And again click "Other" and again click "Cancel"
# Go to the Console window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Trying to draw gizmos while inside a renderpass" error message is thrown when Scene View Gizmos are enabled
- CPU frame times spike at regular intervals in the Profiler when in Play mode with VSync enabled and using DX12 API
- UI Builder “Create Template” Fails with Invalid UXML and Missing Root Element Errors
- Decal not projected on top of a Lit Material when MSAA is disabled, and Rendering Path is Forward or Forward+ in a Standalone Build
- Separation lines between minimized fields become invisible when scrolling in the Profiler
Resolution Note (fix version 6000.2.0a11):
Verified fixed in