Search Issue Tracker
[UI Toolkit] Text object doesn't render instantly after setting display ...
How to reproduce:1. Open the attached "1359661" project2. Open the "SampleScene" Scene and enter the Play mode3. Press the "Set disp... Read more
VisualElements change scaling when mouse moves over UI Builder window on...
Setup: to reproduce the bug, 2 displays are needed with different DPI. This can be done by having different DPI (scale settings (on ... Read more
[InputSystem] Touchscreens Multi-Touch doesn't work when using a custom ...
How to reproduce it:1. Open the user's attached project "inputsystem-multitouch-bug.zip"2. Build and Run it on device3. Click on "Br... Read more
Realtime shadows are missing under certain mixed lighting scenarios
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro)2. Open SampleSceneB3. In the Lighting window, set Lig... Read more
Editor crashes when accessing RaycastHit.lightmapCoord and the hit Mesh ...
Reproduction steps:1. Open the attached "RaycastHit crash.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode Expected res... Read more
Decal Material Normal Blend affecting whole area of URP Decal Projector
Steps to reproduce:1. Open users’ project “2021.2 Test Project.zip”2. In the Hierarchy window double click Game Object “bullet hole”... Read more
Shadowmask Mode is exposed in the Light component even when Shadowmask L...
Steps to reproduce: 1. Download and open repro project (case_1361180-AltRepro)2. Open SampleSceneA3. In the Lighting window, set Lig... Read more
Animation Control UI not displaying node Inspector in 2019.4.29
1. What happenedWhen upgrading to 2019.4.29 customer has discovered Animation Controllers are not displaying the Inspectors for node... Read more
Runtime theme default.tss.asset failed to be loaded from uitk package wh...
The runtime theme default.tss.asset failed to be loaded from uitk package while importing the package. Steps:1 - Create a new projec... Read more
[ShaderGraph] Transform direction from view to world is outputing a wron...
Steps to reproduce:- See attached screenshot for nodes layout : vec3(0,1,0) -> transform direction from world to view -> trans... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used