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Animated model translated down when interrupting a transition
Reproduction steps: 1. Open the attached “Test Project” project 2. Open the “Main Scene” Scene 3. Disable the “Animator” componen... Read more
UI Toolkit text splits when changing PanelSettings scale
How to reproduce: 1. Open the project “IN_29789” 2. Enter the Play Mode 3. Change scaling by moving the slider 4. Observe the “N... Read more
UsePass for ShaderLabShader is ignored and GameObjects are not rendered ...
How to reproduce: 1. Open the project “IN_20904” 2. Open the “Bug Demonstration” Scene in Scenes 3. Enter the Play Mode Expected re... Read more
Flickering orbs appear when using RenderTargetHandle
Reproduction steps: 1. Open project “rendertargethandle-test-2022.2” 2. Open scene “ButoDemo_P” 3. Enter Play Mode 4. Observe th... Read more
"NetworkBehaviours require a NetworkObject" pop-up prevents opening pref...
How to reproduce: 1. Open the attached Project "NetworkTest" 2. Ensure no Asset is selected in the Project Window 3. Double-click... Read more
[IL2CPP] Crash in "il2cpp::vm::Class::SetupMethods" when EqualityCompare...
How to reproduce: 1. Open the attached “TestIL2CPPEnumCrash.zip“ project 2. Build for a Standalone Player 3. Run a Build Player ... Read more
GUIUtility:ProcessEvent method spams warnings when using some Unicode sy...
How to reproduce: 1. Open a new Unity project 2. Rename a GameObject with [U+1F480|https://www.compart.com/en/unicode/U+1F480] Uni... Read more
"Window -> Panels" view displays "Check for Updates" window as opened wh...
How to reproduce: 1. Open a new Unity project 2. Open and close the “Check for Updates” window 3. View the “Window → Panels” drop... Read more
Search: button "Hide" should be aligned accordingly to "Select" and "Open"
Steps to reproduce: # Create a 2D project # Add any 2D game object for example "Capsule" # Go to "Window" menu and select "Sea... Read more
Script compilation is not triggered when modifying Scripting Define Symb...
Reproduction steps: 1. Open the “TestScriptingDefine“ project 2. Open “Project Settings” and make sure “Scripting Define Symbols” co... Read more
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