Search Issue Tracker
By Design
Votes
0
Found in
2022.3.57f1
Issue ID
UUM-96472
Regression
No
Mouse events are ignored when holding another button down in the Play Mode
Reproduction steps:
1. Open the attached “bug.zip” project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Click and hold the "Click Me" button in the Game View
5. Observe the Console window and see the log message
6. While holding the button, press another mouse button
7. Observe the Console window
Expected result: “mouse down” message is printed
Actual result: “mouse down” message is not printed
Reproducible with: 2022.3.57f1, 2023.2.0a15
Not reproducible with: 6000.0.36f1, 6000.1.0b3, 6000.2.0a2
Fixed in: 2023.2.0a16
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The PointerMoveEvent will handle the other mouse button down as per the W3C standard. In Unity 6, this has been improved to also trigger the MouseDownEvent and this gives users a better experience handling the described scenario.