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Glitch on a build start when OpenGLCore Graphics API and Intel 64-bit Ar...
Reproduction steps:1. Open user attached project "New Unity Project (80).zip"2. Open Build Settings: File -> Build Settings...3. ... Read more
[Android] [IL2CPP] JAR file not included in build when building APK with...
How to reproduce:1. Open the attached project "JARbug.zip"2. In the Menu bar go to File > Build Settings3. Connect Android device... Read more
Profiler/Memory Profiler cannot be connected to Standalone build when Ru...
How to reproduce:1. Create an empty project2. Select Edit/Project Settings/Player/Resolution and Presentation and disable Run in Bac... Read more
Terrain tools brush variables are fractional numbers
How to reproduce:1. Open the "case_1357269" project2. Open the "SampleScene" Scene3. Select the "Terrain" GameObject4. Slide the sli... Read more
"A non-multisampled texture..." spams the Console
There's an auto resolve happening and then an incorrect Copy Depth pass. 1. After upgrading from 2021.2.0b1 to either 0b2 or 0b3 or ... Read more
[Addressables] Increased game loading time when using the Addressable pa...
How to reproduce:1. Open the "case_1355900" project2. Open the "SampleScene" Scene3. Build the Addressables bundles by clicking "Win... Read more
[XR SDK] XR Settings get reset after building a project without Library ...
Reproduction steps:1. Download the attached "1357482.zip" project2. Note the content of "Open XR Package Settings.asset" in Assets &... Read more
Crash when using Graphics.DrawProceduralIndirectNow()
How to reproduce:1. Open the attached project "FPP.zip"2. Open "MeshScene" Scene3. Enter Play Mode Expected result: Editor doesn't c... Read more
[Linux] Crash on GetGameControllerMapping when plugging in the Magic-NS ...
Reproduction steps:1. Open a new or an existing project2. Go to Edit > Project Settings... > Player3. Change the Active Input ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used