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EndLayoutGroup error is being called when cancelling file creation in Ko...
How to reproduce:1. Open the attached project "New Unity Project (31).zip"2. Open the Koreography Editor (Window>Koreography Edit... Read more
CanvasScaler does not scale UI in relation to Camera Viewport Rect size
CanvasScaler does not scale UI in relation to Camera Viewport Rect property size when Canvas Render Mode is set to Screen Space - Ca... Read more
File gets corrupted when importing "testing.unitypackage"
How to reproduce:1. Create a new project2. Import the user's attached package "testing.unitypackage" (Assets>Import Package>Cu... Read more
_CameraDepthTexture is not rendered in Scene view
How to reproduce:1. Open the user's attached project and Scenes/Debug scene2. Observe the Scene view Expected result: textured spher... Read more
Asset description doesn't match manifest when opened in Package Manager
How to reproduce:1. Open a new empty project2. Open the Asset specified by the user report from the Asset Store in Unity3. Observe t... Read more
Light component displays dimmer light when loading scene with a script
How to reproduce it:1. Open the user's attached project "Super Ball Demo.zip"2. Open Game view3. Open "MainScene" Scene4. Enter Play... Read more
Input.GetKey does not trigger when the mouse cursor is outside the Game ...
Reproduction steps:1. Open the attached "Input EmptyProjectg.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Click i... Read more
[iOS] Memory increases when continuously sending messages using AWS SDK
Reproduction steps:1. Open the project "newProjectTest"2. Build and Run the project on an iOS device3. Observe the device memory in ... Read more
Bug reporter upload of report fails consistently with non actionable err...
Clone https://github.cds.internal.unity3d.com/giorgos-petkakis/sw-21-2-relaxing-cloud-simulatorOpen project with 2021.2.0b4Invoke bu... Read more
[Terrain Tools] Scatter functionality does not function with Paint Holes
Regardless of your scattering setting is set to on Paint Holes, the holes you paint will not scatter away from your painting action.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used