Search Issue Tracker
Not Reproducible
Not Reproducible in 1.11.X
Votes
0
Found in [Package]
1.11.2
Issue ID
ISXB-1340
Regression
Yes
Have to change Input Mapping Path twice for change to take effect when Auto-Save is enabled
Steps to reproduce:
- Open a Unity Project
- Create a new Input Action Asset via GameObject > Create > Input Actions
- Open the Input Action Asset in Input Actions Editor by double clicking on it
- Ensure that Auto-Save is enabled
- Create a new Action Map
- In the new Action Map, create a new Action
- Select the binding for the new Action (or create a binding if one isn't created by default)
- Click on 'Path' and choose any Input Mapping
- Observe that the Input Mapping is applied
- Click on 'Path' and click on another Input Mapping
Actual results: The second Input Mapping Path is not applied. The user has to try to do it twice before it will be applied. After that they will need to try the next Input Mapping Path twice before it will be applied, and so on, so on
Expected results: The second Input Mapping Path and all further Input Mapping Paths are applied straight away
Reproducible with versions: 7000, 1.11.2, 1.8.1
Not reproducible with versions: 1.8.0-pre.2
Can't test with versions: 1.8.0
Tested on (OS): Windows 11
Notes:
- 1.8.0 did not allow setting bindings and so that version could not be tested during regression testing. While regressed from version has been set to 1.8.1, it is possible it was 1.8.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
This looks fixed in Input System 1.12.0 we just released.
Resolution Note (1.11.X):
This looks fixed in Input System 1.12.0 we just released.