Search Issue Tracker
Fixed
Fixed in 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a2, 7000.0.0a26
Votes
0
Found in
2022.3.30f1
6000.0.33f1
Issue ID
UUM-92847
Regression
Yes
Resolution preferences changed in the player settings don't apply if no other settings change
Steps to reproduce:
1. Create a new empty project
2. Go to player settings, disable "default is native resolution"
3. Build & Run standalone player
4. Close it
5. Go back to player settings, change the window width/height AND NOTHING ELSE
6. Build & Run again
7. Notice the resolution change did not apply
Reproducible with versions: 2022.3.30f1, 6000.0.33f1
Not reproducible with versions: 2020.3.45f1
Tested on (OS): Windows 11 24H2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 7000.0.0a26):
Verified issue is fixed against editor 7.000.0a26