Search Issue Tracker
[Universal RP] Camera preview frames do not refresh and gets overlapped ...
Camera preview frames do not refresh and gets overlapped on changing Camera position. Refer the attached video Steps to reproduce: ... Read more
[Universal RP] "Look Dev" menu exists for Universal RP template even tho...
"Look Dev" menu exists for Universal RP template even though it's not supported. Refer the attached video Steps to reproduce: 1) Cr... Read more
[Asset Importing] .unitypackage file in a project folder can import to t...
If you open two projects and you have a .unitypackage file in a project folder of the project you opened most recently, clicking the... Read more
TextMeshPro Input Field moves to the same direction as its Scrollbar whe...
How to reproduce: 1. Open the attached project "1179982.zip" 2. Enter Play mode 3. Scroll through the Input Field Expected result: ... Read more
[SerializeReference] Assets lose its Data when a Class name is changed
To reproduce: 1. Download attached "SerializeReference.zip" project and open in Unity 2. Select "New Some Thing" gameObject in the ... Read more
[HDRP] PBR graph (and Hair Graph) two-sided doesn't work
Does not reproduce in 2019.1.11f1 Repro steps: 1. Use a project with HDRP 2. Create a PBR shadergraph 3. Create a material and assig... Read more
[OSX][Standalone] When "Camera Usage Description" is left empty, using w...
Due to new security update, the standalone player needs to ask permission when using webcam. However, if the user fails to fill the ... Read more
Unreferenced Material with "HideFlags.DontSave" is included in Build
Reproduction steps: 1. Open "1181431" project 2. Build & Run a Standalone player (Development build and Autoconnect Profiler enabled... Read more
[Android] App crashes on launch when "Render Over Native UI" setting is ...
Repro steps: 1. Open attached project 2. Make sure the Target API Level is set to 27 or above 3. Make sure the "Render Over Native U... Read more
.dll Import Settings newer actually apply changes
Reproduction steps: 1. Create a New Project 2. Import a Managed .dll file 3. Add a Constraint (e.x. "UNITY_EDITOR") 4. Click "Apply"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab