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Different font across Remapping and Conversion tools
How to reproduce: 1. Create a new Unity project and import TextMeshPro 2. Go to Window -> TextMeshPro -> Project Files GUID Remapp... Read more
Screen.safeArea returns wrong values when called in Awake upon loading a...
Reproduction steps: 1. Open the attached “Test.zip” project 2. Open the “Assets/Scenes/SampleScene“ Scene 3. Enter Play Mode 4. ... Read more
"Shortcuts conflict" warning pops up when the shortcuts are different ("...
Reproduction steps: 1. Create a new project 2. Click Edit > Shortcuts… 3. In the Shortcuts window, select “Scene View” category ... Read more
[Android] [GameActivity] No input is being registered when "CursorLockMo...
How to reproduce: 1. Open the “AndroidBugExample.zip“ project 2. Open the “Scene“ 3. Build and Run for Android 4. Touch the devi... Read more
[Android][Vulkan] Skybox and Environment effects flicker in the Player w...
Reproduction steps: 1. Open the attached “IN-89780” project 2. Build and Run the Android Player 3. Observe the Player Expected... Read more
InvalidOperationException is thrown when switching to a custom Debug Dra...
Reproduction steps: 1. Open the attached “SceneViewDebugBugProject.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scen... Read more
SubMesh GameObject duplicates and warning is logged to console when tryi...
*Steps to reproduce:* # Open a Unity Project # Import TextMeshPro Essential Resources via Window > TextMeshPro > Import TMP Esse... Read more
L(a,b) expression in float fields has erratic behaviour when ordering du...
Reproduction steps: 1. Open the attached “ExpressionEvaluatorExample.zip” project 2. Open the “ExpressionEvaluator” Scene 3. Open... Read more
A Console error is not handled correctly when using #pragma kernel with ...
How to reproduce: 1. Create an empty project 2. Create a new Compute Shader in the Assets folder 3. Copy and paste the “Test Code” p... Read more
IndexOutOfRangeExceptions are thrown when Input System is active in the ...
Reproduction steps: 1. Open the attached "InputSystem.zip" project 2. Open the "MouseVisualizer" Scene 3. In the Game view switc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL