Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X
Votes
1
Found in
6000.0.31f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-90714
Regression
No
ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Reproduction steps:
1. Open the attached “ShadowTest.zip” project
2. Open the “ShadowTest” Scene
3. Select the “Shadow” GameObject from the Hierarchy
4. Rotate the GameObject on the Z-axis from ‘0' to '360’ in the Inspector
5. Observe the shadow in the Game view
Expected result: The shadow remains consistently shown
Actual result: At certain rotation values the shadow breaks/gets cut off
Reproducible with: 6000.0.31f1, 6000.1.0a7
Couldn’t test with: 2021.3.47f1, 2022.3.54f1 (Casting Source option is not available)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- The shadow remains displayed correctly in the Scene view
- Also reproduces in the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times
Add comment