Search Issue Tracker
[Bolt] Bolt keeps creating new unloaded objects upon consistently enteri...
Reproduction steps:1. Create a new project and Import Bolt/Visual Scripting2. Enter Play Mode3. Check the Editor log for "Unloading ... Read more
ScriptableObject functions with attributes are not inherited when Parent...
Steps to reproduce:1. Open the attached project "ScriptableObjectInheritance.zip"2. Enter the Play Mode3. Observe the Console window... Read more
[HDRP] Path tracing renders green channel from MaskMap texture as an ove...
How to reproduce:1. Open the user's attached "U - BUGREPORT [path tracing and materials MaskMap issue]" project2. Open the Scene "Bu... Read more
Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has.This information can be useful for e.g. stripping shader va... Read more
Button not responding to the mouse click in Windows Build when using Inp...
How to reproduce:1. Open the user's attached project "Be a Rock Star Legend.zip"2. Build And Run (File>Build And Run)3. Click on ... Read more
[2D] Texture 2D Array preview looks corrupted when Mip Map Filtering is ...
How to reproduce:1. Open the user's attached "New Unity Project" project2. In the Project window select the "blobid0" Texture 2D Arr... Read more
Normal buffer writing does not respect depth buffer when using 2DRenderer
How to reproduce:1. Open the attached "2DUrpNormalsDepth.zip" and NormalDepthBug scene2. In the Scene view, observe both the example... Read more
[XR][OpenXR] Interaction Profiles are reset after importing Meshing Subs...
Reproduction steps:1. Create a new project2. Open Project Settings and install XR Plugin Management3. Enable OpenXR plug-in provider... Read more
[macOS] UGUI Input Field clears Chinese/Japanese/Korean input when press...
Reproduction steps:1. Open the attached "1349037.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Input Chinese/Japan... Read more
Errors are thrown when a Shader uses GrabPass and a Camera renders to a ...
Reproduction steps:1. Open the attached "GrabPassIssue.zip" project2. Open the "ReproScene" Scene3. Enter Play Mode Expected behavio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used