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Crash on UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_...
Reproduction steps: 1. Create and open a new project using the Small Scale Competitive Multiplayer template 2. Observe the crash ... Read more
All tests are run instead of only the failed ones when the "Rerun Failed...
Reproduction steps: 1. Open the attached “repro_IN-89373“ project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Open the Te... Read more
[Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage an...
How to reproduce: 1. Open the attached “IN-83694” Project 2. Open the Profiler Window (Window → Analysis → Profiler) 3. Change ... Read more
GameObject is not masked when the "Render PostProcessing Effects" pass e...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/REPRO/REPRO.unity” Scene 3. Observe the Game vi... Read more
Volumetrics break when using a Custom Pass to create a Thickness Buffer ...
Reproduction steps: 1. Open the attached “Pressure.zip” project 2. Open the “OutdoorsScene” 3. Observe the Game view 4. Move the... Read more
[Android] English text is printed when using different system language
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to An... Read more
Rendering locks up when not looking at a transparent material on Meta Qu...
How to reproduce: 1. Open the attached project "My project.zip" 2. Build And Run the project on Meta Quest 2 3. Put on the headse... Read more
Listview selection not updated when the binded itemsSource changes
h3. Description deleting mask modifiers (with shortcut) doesn't update the selected item correctly, when deleting the last item of ... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when adding specific cust...
Reproduction steps: 1. Open the attached “IN-88755.zip” 2. Open the “SampleScene” 3. In the Project window under the Assets folde... Read more
UI Source Image property gets set to 'None' when using a specific Sprite...
Reproduction steps: 1. Open the attached “Unity 6 HDRP.zip” project 2. Open the “test sprite” Scene (Assets > #) 3. Select the ‘I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box
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