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By Design

Votes

0

Found in

6000.1.0a9

Issue ID

UUM-90724

Regression

No

[URP] Changing Default Render Pipeline does not update Default Renderer

-

*Steps to reproduce:*

1. Create a new URP project from URP Template. Note in Project Settings/Graphics that it uses "PC_RPAsset" by default. Open SampleScene, Note that MainCamera uses "Default Renderer (PC_Renderer)"

2. In Project Settings/Graphics change "Default Render Pipeline" to "Mobile_RPAsset"

*Actual results:* 

MainCamera still uses "PC_Renderer", which is not Default Renderer any more.

*Expected results:* 

MainCamera uses "Mobile_Renderer", the Default Renderer

*Reproducible with versions:* 6000.1.0a9 (revision 5daf0693406e)

*Not reproducible with versions:* 

*Can’t test with versions:* 

*Tested on (OS):* 

*Notes:*
* Even closing/re-opening the project does not improve the situation
* It is not possible to select "Mobile_Renderer" as the Camera Renderer, the only option listed is "Default Renderer (PC_Renderer)"

 

  1. Resolution Note:

    This is as designed.
    The RenderPipelineAsset in ProjectSettings > Graphics is only used if no RenderPipelineAsset is assigned in the quality.
    When creating a Univeral 3D project from the hub, there is indeed a RenderPipelineAsset assigned to graphics but there is also another one overloading in the quality level. So the one in graphics have no impact.

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