Search Issue Tracker
Fixed in 6000.0.35f1
Fixed in 6000.0.X, 6000.1.X, 6000.1.0b2, future release
Votes
0
Found in
6000.0.31f1
6000.1.0a7
Issue ID
UUM-90709
Regression
Yes
Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled
Reproduction steps:
1. Open the attached “PreserveShadowExample.zip” project
2. Open the “ExampleScene” Scene
3. Enter the Play mode
4. On the left side click Upgrade/Downgrade shadow buttons
5. Observe the shadow changing next to the left cube
6. Repeat 4th step on the right-side buttons
7. Observe the shadows next to the cube on the right
Expected result: The shadow resolution changes
Actual result: No shadow changes are visible
Reproducible with: 6000.0.27f1, 6000.0.31f1, 6000.1.0a7
Not reproducible with: 2021.3.47f1, 2022.3.54f1, 6000.0.26f1
Reproducible on: macOS 15.1.1 (M1 Max), Windows 11
Not reproducible on: No other environment tested
Note:
- The Inspector value for the resolution changes, but no shadow changes are visible in the Game view
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment