Search Issue Tracker
Fixed in 6000.0.35f1
Fixed in 6000.0.X, 6000.1.X, 6000.1.0b2, future release
Votes
0
Found in
6000.0.31f1
6000.1.0a7
Issue ID
UUM-90709
Regression
Yes
Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled
Reproduction steps:
1. Open the attached “PreserveShadowExample.zip” project
2. Open the “ExampleScene” Scene
3. Enter the Play mode
4. On the left side click Upgrade/Downgrade shadow buttons
5. Observe the shadow changing next to the left cube
6. Repeat 4th step on the right-side buttons
7. Observe the shadows next to the cube on the right
Expected result: The shadow resolution changes
Actual result: No shadow changes are visible
Reproducible with: 6000.0.27f1, 6000.0.31f1, 6000.1.0a7
Not reproducible with: 2021.3.47f1, 2022.3.54f1, 6000.0.26f1
Reproducible on: macOS 15.1.1 (M1 Max), Windows 11
Not reproducible on: No other environment tested
Note:
- The Inspector value for the resolution changes, but no shadow changes are visible in the Game view
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Add comment