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Won't Fix

Votes

0

Found in

2018.3.0a1

2019.1.0a1

2019.1.7f1

2019.2.0a1

2019.3.0a1

Issue ID

1164079

Regression

Yes

[hlsl2glsl -> HLSLcc][iOS][Metal]GameObjects with Mobile shaders flip&shrink Player when the scene also includes Legacy shaders

Shaders

-

How to reproduce:
1. Open the attached project
2. Go to the Hierarchy window-> disable "Standard" GameObject
3. Build for iOS and deploy the Xcode project to the iOS device

Actual: Only three out of five cubes are visible, the aspect ratio is upside down and shrinks (see the photos attached)
Expected: All cubes are visible and the aspect ratio is normal

Reproducible with: 2018.3.0a1, 2018.3.0a11, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11

Reproducible with:
iPad 4 Generation (iOS 10.3.3)
iPhone 5C (iOS 9.3.2)

Reproducible only with: Metal

Not reproducible with: 2017.4.31f1, 2018.2.21f1

Not reproducible with:
iPad mini 2 (iOS 11.4.1)
iPhone 7 (iOS 10.2)

Not reproducible with Android

Note: if "Standard" GameObject (with standard shader) is enabled in the scene the Player is not fliped or shrinked

  1. Resolution Note (2019.3.X):

    The bug appeared due to shader compiler change. Can be worked around by adding #pragma prefer_hlsl2glsl gles into the legacy shader. However, as the shader pass causing this is fixed function, users need to convert it to vertex/fragment shader by clicking Generate Shader Code (button is disabled for built-in shaders, so to do this you need to copy/paste legacy shader code into a new shader file)

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