Search Issue Tracker
Duplicate
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0a10
Issue ID
1173209
Regression
No
Shadows of the Objects created with Graphics.DrawInstancedIndirect turn on/off when moving the Camera
How to reproduce:
1. Open the "InstancingNormalsTest" Scene in the attached "InstancedShadowBugTest.zip" Project
2. enter Play Mode
3. Move the "Main Camera" GameObject from Inspector
4. Observe the Shadows changing as you move the Camera
Reproducible with: 2017.4.30f1, 2018.4.4f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Note: Some areas do not even cast Shadows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
This is a duplicate of issue #1091033