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Fixed

Fixed in 6000.0.35f1, 6000.1.0b2, 7000.0.0a17

Votes

2

Found in

6000.0.23f1

6000.1.0a9

7000.0.0a17

Issue ID

UUM-91650

Regression

No

URP SoftShadowsHigh not initialized

-

This bug report comes from a user's analysis of our source code in Discussions:

https://discussions.unity.com/t/soft-shadows-not-working-with-arcore/932437/10

This is related to the soft shadow optimization on Quest and HoloLens introduced in 17.0.0 version of URP. It breaks only when the soft shadow quality is set to High.

The bug is in {{{}UniversalRenderPipelineCore.cs{}}}, in {{{}ShaderGlobalKeywords.InitializeShaderGlobalKeywords(){}}}. Somebody made a copy-paste error, and forgot to initialize the {{SoftShadowsHigh}} field.

 

The XR Graphics team has confirmed that the user's analysis is correct, and we would like this field to be correctly initialized.

*Reproducible with versions:* URP 17 and newer

*Not reproducible with versions:* URP 16 or older

*Can’t test with versions:* 

*Tested on (OS):* Tested by the XR Graphics team by inspecting the source code.

*Notes:*
*  

  1. Resolution Note (fix version 7000.0.0a17):

    Fixed an issue where SoftShadowsHigh global shader keyword is not initialized properly.

  2. Resolution Note (fix version 6000.1.0b2):

    Fixed an issue where URP SoftShadowsHigh global shader keyword is not initialized properly.

  3. Resolution Note (fix version 6000.0.35f1):

    Fixed an issue where SoftShadowsHigh global shader keyword is not initialized properly.

Comments (2)

  1. Archi_16

    Jan 17, 2025 07:24

    Should i open bug report for same issue but on Unity 2022.3?

  2. Archi_16

    Jan 15, 2025 13:08

    Issues exist on Unity 2022.3.5+

    Empty project with ARFoundation (ARcore enabled) breaks soft shadows.

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