Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.3.0a6
2019.2.0b6
Issue ID
1162243
Regression
Yes
[Asset and scene] Game object doesn't go to active scene when added from the hierarchy > right click
Gameobject doesn't go to active scene when added from the hierarchy > right click.
Steps to repro:
1. Open project
2. Create several scenes and make changes to them.
3. Drag and drop scenes into hierarchy.
4. Double click on a scene to make it active.
5. Hierarchy > Right Click > Create empty.
Actual Result:
Gameobject gets added to the last added scene.
Expected Result:
By default created game objects go to active scene.
Reproducible in:
2019.3.0a6, 2019.2.0b6, 2019.1.0f2, 2018.3.0a6
Working Fine in:
2018.3.0a5
Environment:
Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment