Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.1.0p4
Issue ID
945998
Regression
No
DownloadHandler with a preallocated byte array still generates per frame garbage
To reproduce:
1. Open the project, attached by the user (DownloadHandlerGarbage.zip)
2. Open the "scene0" scene
3. Enter Play mode
4. Open Profiler and in the Memory section observe that GC Allocations per Frame is not 0
Expected: DownloadHandler with a preallocated byte array does not generate per frame garbage
Reproduced in 5.5.4p2, 5.6.3p3, 2017.1.0p4, 2017.1.1p1, 2017.2.0b11, 2017.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to undo or redo color swatch changes when creating or deleting color swatches
- [Linux][Vulkan] Silent crash when tooltip appears while hovering over a label
- Material Properties are not preserved when overriding Shader using Render Objects
- Scene view flickers when both Scene and Game view are active and DX11 API is used with Gamma Color Space
- ZivaRT Player and ML Agents packages Deprecated label color differs from other Deprecated packages
Add comment