Search Issue Tracker
Fixed in Unity 2018.1
Votes
0
Found in
5.6.0f3
Issue ID
944797
Regression
No
[Android] Built-in camera button is disabled in Sony Xperia devices when running Unity applications
To reproduce:
1. Create new Unity project.
2. Build and run for any Sony Xperia device with built in camera button.
3. When app is loaded, press and hold built-in camera button.
Expected result: Unity application goes into background and built-in Camera opens up.
Actual result: Built in camera button does nothing.
Reproduced with 2017.3.0a7, 2017.2.0b11, 2017.1.1p2, 5.6.3p3, 5.5.4p5.
Devices under test:
Sony D6603 (Xperia Z3)*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330,
Build:Sony/D6603/D6603:6.0.1/23.5.A.1.291/2769308465:user/release-keys
Notes: Only games made with Unity engine lacks this functionality. Any non-Unity games respond fine to built in camera button. Tested games : Asphalt 8, Angry Birds Friends, Dragon Ball Z Dokkan Battle. All of them work fine with integrated camera button and are availabe on Google play. If it is not intended, an optional checkbox should be added for enabling this feature.
Verified with: 2018.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [LWRP][ARKit] Camera feed is not seen when using LWRP on iOS devices
- One Input axis does not work after using Input.ResetInputAxes() while both axes are held down
- [UWP] Build fails when the project folder name has non-ascii character.
- Prefab Asset changes are not reflected inside Prefab Editor when Unity Editor is in the Play Mode
- [Audio] DSP Buffer Size sets to Best performance when pressing trying to set to default
Add comment