Search Issue Tracker
Fixed
Fixed in 2021.3.39f1, 2022.3.28f1, 6000.0.1f1
Votes
0
Found in
2021.3.36f1
2022.3.22f1
2023.2.16f1
6000.0.0b13
Issue ID
UUM-67501
Regression
Yes
Reflection Probe Gizmo disappears when selecting nested prefabs
Reproduction steps:
1. Open the attached “ReflectionProbeGizmoIssue 2“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Select the Gizmo of the “ContainerWithNestedReflectionProbe“ GameObject in the Scene view
Expected result: The “ContainerWithNestedReflectionProbe“ GameObject is selected in the Hierarchy and the Gizmo can be pressed again for the “ReflectionProbe“ GameObject child to be selected in the Hierarchy
Actual result: The “ContainerWithNestedReflectionProbe“ GameObject is selected in the Hierarchy and the Gizmo disappears
Reproducible with: 2021.3.30f1, 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 6000.0.0b13
Not reproducible with: 2021.3.29f1
Reproducible on: macOS 14.4 Sonoma (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Resolution Note (fix version 6000.0.1f1):
Fixing Gizmo disappearing when selecting nested prefabs.
Resolution Note (fix version 2022.3.28f1):
Fixing Gizmo disappearing when selecting nested prefabs.
Resolution Note (fix version 2021.3.39f1):
Fixing Gizmo disappearing when selecting nested prefabs.