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[New Input System] Began, Moved, and Ended touch phases are not reported...
The issue is reproducible on all platforms supporting touches: Editor (requires touch monitor) WindowsStandalone (requires touch mon... Read more
Build and Run: USB Device option is broken
Microsoft stopped supporting deploying to devices via USB. We should remove this option from Unity. Read more
RenderTexture wrap mode does nothing
RenderTextures completely ignores the wrap mode set in the inspector when they are sampled in a shader. Tested in 2020.2.0b8 and 202... Read more
[Mobile] TerrainTree billboards are not transparent and they do not rota...
How to reproduce:1. Open "test2019tree.zip"2. Build on Android/iOS3. Rotate joystick to see the trees rotate Expected result: Terrai... Read more
Texture compression ASTC format "Fast" override produces black pixel col...
Using "Fast" compressor quality import setting override on ASTC format textures produces wrong colors in parts of the input texture ... Read more
New items are not added to the Preview Arguments list in the LocalizedSt...
How to reproduce:1. Open the attached '1286947.zip' project and open 'Main Scene'2. In the Hierarchy window select the 'Scripts' obj... Read more
Entities with Terrain Tools Package throw conflict in the stable type ha...
How to reproduce:1. Open the attached project named "Case_1292459"2. Observe the Console window upon launch Expected result: The pac... Read more
Asset DB v2 metafile restoring is different from v1
Asset DB v2 does not restore metafile the same way v1 does. I think the v1 behaviour is desired, but should be determined before fix... Read more
Duplicating a folder creates two copies when the folder contains two or ...
How to reproduce:1. Open the attached 'case1292015.zip' project2. Select the 'Cave' folder3. Duplicate it ('Ctrl' + 'D') Expected re... Read more
Crash on SkinnedMeshRendererManager::RemoveRenderer(SkinnedMeshRenderer&...
How to reproduce:1. Download the attached 'naquera-unity.zip' and 'unity-common.zip' and make sure they are in the same directory2. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used