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[UWP] Input.GetJoystickNames() empty on Start in UWP builds

Windows Store Apps

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Sep 07, 2017

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Version: 5.6.3f1

To reproduce: 1. Open the attached project 2. Connect at least one Controller to the PC the issue is being tested on 3. Launch "test... Read more

0
votes
Active

Light Probes and Reflection Probes are ignored when using Graphics.DrawM...

Shaders

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Sep 08, 2017

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Version: 2017.2.0b10

How to reproduce: 1. Open the attached "IndirectDrawTest" project and "Test" scene 2. Open Game view window and notice that there a... Read more

0
votes
Active

Speedtree can't be affect by wind with shadows only setup

Terrain

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Sep 08, 2017

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Version: 2017.1.1f1

How to reproduce: 1. Download attached project file and open "ShadowsOnlyIssue" Scene 2. Press Play Actual result: Speedtree with s... Read more

0
votes
By Design

Coroutine are advanced each time the editor updates when play mode in pa...

Scene/Game View

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Sep 08, 2017

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Version: 2017.1.1f1

How to reproduce: 1. Download attached project file and open "Main" Scene 2. Enter play mode (Notice the console log for every frame... Read more

0
votes
Active

EditorGUILayout.PrefixLabel is too large when the scrollbar is visible i...

IMGUI

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Sep 08, 2017

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Version: 2017.1.1f1

How to reproduce: 1. Download attached project and open "Main" Scene 2. Select the GameObject named "GameObject" to display the Some... Read more

0
votes
Active

Pressing Shift+Tab in a DelayedTextField reverts the changes instead of ...

Project Browser/Hierarchy

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Sep 08, 2017

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Version: 2017.1.1f1

How to reproduce: 1. Download attached project and open "Main" Scene 2. Select the GameObject named "GameObject" in order to display... Read more

1
votes
Active

Assertions always throw exceptions when debugging scripts and ignore the...

CodeEditors

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Sep 08, 2017

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Version: 2017.1.1f1

How to reproduce: 1. Download attached project file and open "Main" Scene 2. Select the GameObject named "GameObject" in order to d... Read more

0
votes
Fixed

Crash on RecursivePlayableTraverser::Traverse when having GameObjects wi...

Timeline

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Sep 08, 2017

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Version: 2017.1.0f3

How to reproduce: 1. Open the attached project and "Repro" scene 2. Open Timeline window and select "A" GameObject in Hierachy, noti... Read more

0
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Won't Fix

[Trails] Issues when killing off or resurrecting particles with trails v...

Shuriken

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Sep 08, 2017

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Version: 2017.2.0b11

Repro steps: 1. Open Scene1 from the attached project. 2. Press Play and observe the particles and their trails in the scene view 3.... Read more

2
votes
Active

AssetModificationProcessor is not notified when an asset is duplicated

Scene Management

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Sep 08, 2017

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Version: 2017.1.1f1

Steps to reproduce: 1. Open user attached project 2. Create any type of asset (a Material for instance) in the assets 3. Notice the ... Read more

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