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1
votes
Active

AssetModificationProcessor is not notified when an asset is duplicated

Asset and Scene Management

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Sep 08, 2017

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Version: 2017.1.1f1

Steps to reproduce: 1. Open user attached project 2. Create any type of asset (a Material for instance) in the assets 3. Notice the ... Read more

1
votes
Duplicate

[UWP] - 2017.2 - Breakpoints do not get hit with Debug/Release configura...

Windows Store Apps

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Sep 10, 2017

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Version: 2017.2.0b11

Steps to reproduce: 1. Open attached project "949806.zip" 2. Build for UWP with .NET scripting backend 3. Open VS solution 4. Open ... Read more

0
votes
Fixed

UI component Scroll View increases CPU usage up to 90%

UI

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Sep 10, 2017

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Version: 2017.2.0b10

Reproduction steps: 1. Download project "Broken Layout.zip" and open in Unity 2. Open scene "Scene" 3. Select Profiler tab 4. Enter ... Read more

0
votes
By Design

Cannot mouse scroll trough list exceeding screen heights when using Cust...

Editor - Other

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Sep 11, 2017

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Version: 5.6.1f1

1. Open the attached project and "Repro" scene 2. Go to Example --> Scroll 3. Press on a "Cube" Dropdown button Expected result: Li... Read more

0
votes
Fixed

"cannot take parameters" error appears in UWP developers build while usi...

Windows Store Apps

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Sep 11, 2017

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Version: 2017.1.1f1

How to reproduce: 1. Download attached project and open "Main" Scene 2. Go to build setting and press Build and Run (make sure UWP i... Read more

1
votes
Active

After pressing "Build and Run" with Metro development build, Unity finis...

Windows Store Apps

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Sep 11, 2017

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Version: 2017.1.1f1

How to reproduce: 1. Download attached project and open "Main" Scene 2. Make sure platform set to "Universal Windows Platform" and "... Read more

0
votes
By Design

BasicPlayableBehaviour OnBehaviourPlay does not always get triggered in ...

Timeline

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Sep 07, 2017

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Version: 2017.1.0p4

Steps to reproduce: 1. Open attached ‘BasicPlayableBehaviour.zip' Unity project 2. Open scene ‘Test' 3. Enter Play mode Expected r... Read more

1
votes
Active

[UWP] UdpClient.Receive() throws an ArgumentException when API Compatibi...

IL2CPP

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Sep 08, 2017

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Version: 2017.2.0b10

Steps to reproduce: 1. Open attached project 2. Open player settings, switch scripting backend to IL2CPP and API Compatibility to .... Read more

8
votes
Active

Losing focus in Full screen mode, resets resolution to attached display ...

Windows Standalone

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Sep 11, 2017

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Version: 2017.1.0p4

How to reproduce: 1. Download attached project and open "Test" Scene 2. Make sure settings in Player settings are: D3D Fullscreen Mo... Read more

0
votes
Active

[SpeedTree] Double sided GI feature is missing in tree assets

Global Illumination

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Sep 08, 2017

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Version: 2017.2.0b10

Double sided GI feature is not implemented for SpeedTree shaders, thus backface tolerance issues can be easily observed when SpeedTr... Read more

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