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LocalizedAsset property drawer does not filter by type
The LocalizedAsset property drawer should filter the available entries by type so that incompatible ones do not appear. This appears... Read more
Smart Format Tag in Metadata stays after disabling the Smart option when...
How to reproduce:1. Open the user's attached "Test localization package" project2. Select the "Texts table collection" Asset found i... Read more
Adding and applying new events to a deeper level Prefab when there is an...
How to reproduce:1. Open the user's attached "EventPrefabBug.zip" project2. Open the "SampleScene" Scene3. Select the "Button" GameO... Read more
[Playables] SetOverrideLoopTime in AnimationClipPlayable doesn't work wh...
Reproduction steps:1. Open attached Project "Loop Bug"2. Open the scene "Assets/AnimEvent/Assets/Scenes/SampleScene"3. Open the Time... Read more
Graphic.Raycast is able to use Destroyed UI object, resulting in an error
Reproduction steps:1. Open user's attached project "Test.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, click on whi... Read more
[Post Processing] Inconsistent effect with different resolutions when us...
Full title:Inconsistent post-processing effect on different resolutions when using Ambient Occlusion effect with Multi Scale Volumet... Read more
GameObject with Aspect Ratio Fitter Component is anchored to the bottom ...
How to reproduce:1. Open the user's attached "AspectRatioFitterBug" project2. Open the Scene "SampleScene"3. Enter the Play Mode Exp... Read more
SpriteAtlas v2 generated textures do not retain ordering in the build
When making any changes to sprites or sprite atlas v2, the resulting generated texture atlases change their ordering in the final bu... Read more
LocalizedString/LocalizedAsset - Should expand when label is clicked
The foldout should expand when the label is clicked, not just the arrow.!image-2020-11-16-15-59-22-697.png|thumbnail! Read more
Warnings (Legacy Pdb format) on Unity 2020 when installing Bolt 1.4.13 RC4
Reproducible on: Platform: Windows 10 Unity version: 2020.1.4f1 Bolt version: 1.4.13 RC4 Steps to Reproduce: Create a new project Dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used