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By Design

Votes

0

Found in

2017.1.0f1

Issue ID

925087

Regression

No

Editor fails to create a new Sprite Asset from Text Mesh Pro

UI

-

Steps to reproduce:
1. Create new Unity project
2. Import Text Mesh Pro
3. Right click on project view
4. Navigate to Create -> TextMeshPro -> Sprite Asset

Expected result: a new sprite asset is created
Actual result: nothing happens

Reproducible with: 5.6.2f1, 2017.1.0f1, 2017.2.0b1

Comments (3)

  1. EthanKennerly-Glu

    Apr 18, 2019 22:01

    Hm, can't vote on "By Design" issues. Anyway, that's the kind of design that my coworkers lose time on and tempers our enthusiasm. It gives me a bit of cynicism for new features when old features are left at low bar of usability.

  2. Armynator

    Jul 12, 2018 12:25

    For anyone wondering how to solve this: Take a closer look at the documentation. (http://digitalnativestudios.com/textmeshpro/docs/sprites/)

    "Next, you can create a new asset via Asset / Create / TextMeshPro - Sprite Asset. You must do this while having a texture atlas selected."

  3. jcaron

    Mar 26, 2018 07:42

    By design ? A button which failed to do anything ?

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