Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0f1
Issue ID
925087
Regression
No
Editor fails to create a new Sprite Asset from Text Mesh Pro
Steps to reproduce:
1. Create new Unity project
2. Import Text Mesh Pro
3. Right click on project view
4. Navigate to Create -> TextMeshPro -> Sprite Asset
Expected result: a new sprite asset is created
Actual result: nothing happens
Reproducible with: 5.6.2f1, 2017.1.0f1, 2017.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
EthanKennerly-Glu
Apr 18, 2019 22:01
Hm, can't vote on "By Design" issues. Anyway, that's the kind of design that my coworkers lose time on and tempers our enthusiasm. It gives me a bit of cynicism for new features when old features are left at low bar of usability.
Armynator
Jul 12, 2018 12:25
For anyone wondering how to solve this: Take a closer look at the documentation. (http://digitalnativestudios.com/textmeshpro/docs/sprites/)
"Next, you can create a new asset via Asset / Create / TextMeshPro - Sprite Asset. You must do this while having a texture atlas selected."
jcaron
Mar 26, 2018 07:42
By design ? A button which failed to do anything ?