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TMP_FontAsset.faceInfo setter access is internal
Reproduction steps: 1. Open the attached project “IN-38946 Font Asset.zip” 2. Observe the “Assets/NewBehaviourScript.cs(13,9): err... Read more
Editor crashes on RenderBufferManager when generating procedural worlds
Reproduction steps: 1. Open project “GaiaTest” 2. Go to “Window\Procedural Worlds\Gaia\Show Gaia Manager” 3. Select “1. Terrains”... Read more
Blittable classes are not being pinned and passed directly to the native...
How to reproduce: 1. Open the "IN_38621" project 2. Press File -> Build Settings -> Build 3. In the build folder open the "Il2Cpp... Read more
The "PropertyStreamHandle" does not take effect when the weight of "Anim...
Reproduction steps: 1. Open project “Repro.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Drag the weight slider to the left ... Read more
Full Screen Compute Shader in SPI throws "Compute shader: Property (_Cam...
Steps to reproduce: 1. Open the attached user's project from the Dropbox link "compute-xr-test.zip" 2. Make sure MockHMD plugin is... Read more
Invalid Subscript Shader error when adding to Vertex in shadergraph
Repo steps: # Open Unity Scene (HDRP) # Right click in the project window # Create > shadergraph > HDRP > Unlit shadergraph ... Read more
The position of the prefix label changes when using a drawer and setting...
How to reproduce: 1. Open the attached project “PrefixIssue.zip“ 2. Open the “New Scene“ Scene 3. Select the “GameObject“ GameObj... Read more
Warning "Registering a native texture with depth=0 while the actual text...
Note: this bug was split off from https://jira.unity3d.com/browse/UUM-22094 because it exclusively concerned DX11. (UUM-22094 fixes... Read more
AnimationStream.deltaTime and Time.deltaTime are not equal when the Time...
Reproduction steps: 1. Open the attached "repro_IN-38581.zip" project 2. Open the "Assets/Sample" Scene 3. Enter Play mode 4. Observ... Read more
Code generation failure happens when using SystemAPI.Time.DeltaTime in a...
Reproduction steps: 1. Open project “DeltaTime” 2. Observe the Console window Expected result: no errors are thrown Actual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects