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[Android][OpenGLES] Unused SubShaders are compiled when ShaderVariantCol...
Reproduction steps: 1. Open the attached project "ReproProj" with the Android Platform 2. Build And Run on an Android device 3. I... Read more
[Android] APK size increases when built with 2023.X
Reproduction steps: 1. Open the attached project "ReproProj" with the Android Platform 2. Go to File > Build Settings and press “Bui... Read more
[iOS] Application crashes after closing it if a video from VideoPlayer i...
How to reproduce: 1. Build And Run the user’s attached “VideoCrashOnIOS.zip” project on an iOS device 2. Close the app and observe... Read more
Nav Mesh Agent/Area Mask set to "Everything" works incorrectly when gene...
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode 3. Right mouse click on the blue square in the Game Wind... Read more
Builds fail on "UnityEngine.GUIUtility:ProcessEvent" when building on M1
How to reproduce: 1. Open the user-attached “MacBuildCrash.zip” project 2. Build the project Expected result: The build is succ... Read more
Preview of texture in Shader Graph changes when selecting different plat...
How to reproduce: 1. Open the user’s attached “testes.zip” project 2. Open “New Shader Graph” Shader Graph 3. Add “TrinitatisChur... Read more
"IAspect's inheritor 'BurstCompatibleAspect' must be 'readonly'" is thro...
How to reproduce: 1. Open the attached project "CubyRoad.zip" 2. Open Packages/Entities/Types/BurstCompatibleTypes.cs in Rider ... Read more
URP TAA implementation leaks accumulation buffers when entering the Play...
Reproduction steps: 1. Open the attached Project “TAA_Leak” 2. Open the “Assets/Scenes/Example Scene.unity” 3. Enter and exit the... Read more
[Android] Navigation bar keeps opening when tapping the screen in the Pl...
Reproduction steps: 1. Open the attached project "KeyboardDemo" 2. Build and run on a Samsung Galaxy Note10 device 3. In Player, ... Read more
[Quest] OpenXR Input does not work when Meta Quest Pro Interaction Profi...
Reproduction steps: 1. Open the attached project “ReproProj" with the Android Platform 2. Build And Run on the Quest 2 device 3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects