Search Issue Tracker
In Progress
Fixed in 2023.1.0b18, 2023.2.0a15
Fix In Review for 2021.3.X, 2022.2.21f1
Votes
1
Found in
2021.3.24f1
2022.2.17f1
2023.1.0b13
2023.2.0a12
Issue ID
UUM-33942
Regression
No
Blittable classes are not being pinned and passed directly to the native code when using IL2CPP Scripting Backend
How to reproduce:
1. Open the "IN_38621" project
2. Press File -> Build Settings -> Build
3. In the build folder open the "Il2CppOutputProject\Source\Assembly-CSharp.cpp" script
Expected result: blittable classes are pinned and passed directly to the native code
Actual result: generated code creates a marshalled object on the stack and passes a pointer to the native code
Reproducible with: 2021.3.16f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b13, 2023.2.0a12
Not reproducible with: 2020.3.47f1, 2021.3.15f1
Testing environment: Windows 10 Pro
Notes:
- Also reproducible on Android
- Not reproducible on WebGL
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawProcedural doesn't work like in DX11 when used with DX12
- [Quest 2] Running Entities Graphics/BatchRendererGroup under Vulkan results in a frame rate drop compared to OpenGLES 3 and causes Tile Binning to cost more
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
Add comment