Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.23f1
Issue ID
UUM-33941
Regression
No
Editor crashes on RenderBufferManager when generating procedural worlds
Reproduction steps:
1. Open project “GaiaTest”
2. Go to “Window\Procedural Worlds\Gaia\Show Gaia Manager”
3. Select “1. Terrains”, choose “Small” for “World Size”, “Desktop” for “Target Platform/ Quality” and click "Create Terrain(s)"
4. Select “2. Tools”, choose “Coniferouse Forest” for “Biome Settings” and click “Create Tools”
5. When the Stamp Browser is displayed click apply
6. Select “3. Runtime”, choose “Third Person” for “Player Controller”, “Procedural Worlds Sky” for “Skies”, “Standard Clear Lake” for “Water”, “Moderate” for “Wind Type” and click “Create Runtime”
7. Select “Stamper” GameObject in the Scene and in the Inspector click “Stamp”
Expected result: Unity Editor does not crash
Actual result: Unity Editor crashes
Reproducible with: 2021.3.23f1
Couldn’t test with: 2020.3.47f1 (compiler errors), 2022.2.16f1, 2023.1.0b13, 2023.2.0a11 (application is not responding after the 6th step)
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 11
First few lines of Stack Trace:
0x00007ff7184c4414 (Unity) RenderBufferManager::Textures::GetTempBuffer
0x00007ff719843cda (Unity) ReflectionProbeBaker::Start
0x00007ff7196d26b8 (Unity) BakedReflectionSystem::IssueBakeReflectionProbePreparation
0x00007ff719ab5580 (Unity) BuiltinSkyManager::PostUpdate
0x00007ff719ac95cc (Unity) gi::PostUpdate
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note:
Thank you for bringing this issue to our attention. After investigation, it seems that this issue is related to the integration of the Gaia tool in Unity. Because Unity does not own any third party tools from the asset store, we are not able to fix the issue. If you believe this to be incorrect, please feel free to reopen the ticket.
Thank you.