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Under Consideration for 12.1.X, 14.0.X, 16.0.X

Votes

0

Found in [Package]

12.1.11

14.0.7

16.0.2

Issue ID

SGB-555

Regression

Yes

Invalid Subscript Shader error when adding to Vertex in shadergraph

Package: Shader Graph

-

Repo steps:
# Open Unity Scene (HDRP)
# Right click in the project window 
# Create > shadergraph > HDRP > Unlit shadergraph 
# Pull string out of vertex normal and search "SpeedTree8BillBoard"

 

Expected Result: No errors in the console 

Actual Result: Error is thrown after attaching to the vertex

 

Reproducible with: 2022.2.13f1, 2023.1.0b14, 2023.2.0a12

Not reproducible with: 2021.3.12f1

Cant test with: 2020.3.46f1 (Functionality does not exist)

Platforms tested: Win 11

 

Notes:

 

MA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADD_PRECOMPUTED_VELOCITY _SURFACE_TYPE_TRANSPARENT _TRANSPARENT_WRITES_MOTION_VEC

DOTS_INSTANCING_ON INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING _ADD_PRECOMPUTED_VELOCITY _SURFACE_TYPE_TRANSPARENT _TRANSPARENT_WRITES_MOTION_VEC

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