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Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
0
Found in
Issue ID
1224991
Regression
No
VFX shader compilation is slow due to recreating all shader each time needlessly
VFX shader compilation is slow due to recreating all shader each time needlessly. Visible in medium to large projects.
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Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
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