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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2018.4

2019.3.0f6

2020.2

Issue ID

1225131

Regression

No

NavMeshAgent CalculatePath does not return the optimal path when going over multiple NavMeshLinks

AI Navigation

-

Reproduction steps:
1. Open the attached project "1225131.zip"
2. Open the "test" scene
3. Enter Play mode
4. Click on the bottom-left platform in the Game window

Expected result: Debug.DrawLine draws the optimal NavMesh path
Actual result: Debug.DrawLine draws incorrect NavMesh path

Reproduces on: 2018.4.19f1, 2019.3.4f1, 2020.1.0b1, 2020.2.0a2

Notes:
Could not reproduce on Unity 2017.4, due to missing NavMesh functionality.

  1. Resolution Note:

    Will be fixed as part of work planned for improving Navigation links.

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