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Votes

0

Found in [Package]

5.3.1

Issue ID

1223256

Regression

Yes

[URP] Mesh is rendered on top of Canvas Image when using a Material with Transparent Surface Type

Package: Scriptable Render Pipeline Universal

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How to reproduce:
1. Open the attached project's "case_1223256-Project.zip" Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Game View

Expected result: "Panel" is not overlayed by the Transparent "GlowMesh"
Actual result: "Panel" is overlayed by the Transparent "GlowMesh"

Reproducible with Unity: 2019.3.4f1, 2020.1.0b1, 2020.2.0a2 (5.3.1, 8.0.1)
Not reproducible with Unity: 2018.4.19f1 (4.10.0-preview)
Not reproducible with Packages: 4.10.0-preview, 5.2.3
Couldn't test with Unity: 2017.4.37f1 (Package Manager does not exist)

Notes:
1. To work around the issue, in Inspector's Debug Mode, change the Transparent Material's Custom Render Queue to a lower value (ex. 3000)
2. Not reproducible with default 3D template (Transparent Material's Render Queue value is 3000 instead of URP's 3050)

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