Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.3.1
Issue ID
1223256
Regression
Yes
[URP] Mesh is rendered on top of Canvas Image when using a Material with Transparent Surface Type
How to reproduce:
1. Open the attached project's "case_1223256-Project.zip" Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Game View
Expected result: "Panel" is not overlayed by the Transparent "GlowMesh"
Actual result: "Panel" is overlayed by the Transparent "GlowMesh"
Reproducible with Unity: 2019.3.4f1, 2020.1.0b1, 2020.2.0a2 (5.3.1, 8.0.1)
Not reproducible with Unity: 2018.4.19f1 (4.10.0-preview)
Not reproducible with Packages: 4.10.0-preview, 5.2.3
Couldn't test with Unity: 2017.4.37f1 (Package Manager does not exist)
Notes:
1. To work around the issue, in Inspector's Debug Mode, change the Transparent Material's Custom Render Queue to a lower value (ex. 3000)
2. Not reproducible with default 3D template (Transparent Material's Render Queue value is 3000 instead of URP's 3050)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
This is a duplicate of issue #1219877