Search Issue Tracker
Fixed in 10.1.0-preview.2
Votes
1
Found in [Package]
7.1.8
Issue ID
1225467
Regression
No
Dynamic Resolution Rendering error when using Depth of Field in URP
Steps to reproduce:
1. Open user-supplied project
2. Enter Play Mode with Direct3D12
Expected: there are no visible artifacts
Actual: there are visible artifacts
Reproduced in: 2019.2.21f1, 2019.3.3f1, 2020.1.0b1, 2020.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Resolution Note (fix version 10.1.0-preview.2):
when using dynamic scaling DOF was sampling the incorrect screen coords