Search Issue Tracker
Fixed in 10.1.0-preview.2
Votes
1
Found in [Package]
7.1.8
Issue ID
1225467
Regression
No
Dynamic Resolution Rendering error when using Depth of Field in URP
Steps to reproduce:
1. Open user-supplied project
2. Enter Play Mode with Direct3D12
Expected: there are no visible artifacts
Actual: there are visible artifacts
Reproduced in: 2019.2.21f1, 2019.3.3f1, 2020.1.0b1, 2020.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Inactive "Skinning Editor" toolbar overlaps the help box in the "Sprite Editor" when asset is not editable
Resolution Note (fix version 10.1.0-preview.2):
when using dynamic scaling DOF was sampling the incorrect screen coords