Search Issue Tracker
Fixed in 10.1.0-preview.2
Votes
1
Found in [Package]
7.1.8
Issue ID
1225467
Regression
No
Dynamic Resolution Rendering error when using Depth of Field in URP
Steps to reproduce:
1. Open user-supplied project
2. Enter Play Mode with Direct3D12
Expected: there are no visible artifacts
Actual: there are visible artifacts
Reproduced in: 2019.2.21f1, 2019.3.3f1, 2020.1.0b1, 2020.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
Resolution Note (fix version 10.1.0-preview.2):
when using dynamic scaling DOF was sampling the incorrect screen coords