Search Issue Tracker
Fixed in 10.1.0-preview.2
Votes
1
Found in [Package]
7.1.8
Issue ID
1225467
Regression
No
Dynamic Resolution Rendering error when using Depth of Field in URP
Steps to reproduce:
1. Open user-supplied project
2. Enter Play Mode with Direct3D12
Expected: there are no visible artifacts
Actual: there are visible artifacts
Reproduced in: 2019.2.21f1, 2019.3.3f1, 2020.1.0b1, 2020.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
Resolution Note (fix version 10.1.0-preview.2):
when using dynamic scaling DOF was sampling the incorrect screen coords