Search Issue Tracker
Fixed in 2020.2.X
Votes
2
Found in
2017.4
2020.2
2020.2.0a2
Issue ID
1225679
Regression
No
DX12 performance is significantly worse when compared to DX11
How to reproduce:
1. Open the attached project ("DX12-performance.zip")
2. Open the repro scene ("SampleScene")
3. Set DirectX11 as the main Unity Editor Graphics API
4. Enter Play Mode
5. Observe runtime statistics
6. Set DirectX12 as the main Unity Editor Graphics API
7. Enter Play Mode
8. Observe runtime statistics
Expected result: DirectX11 and DirectX12 runtime statistics don't differ a lot
Actual result: DirectX12 runs at the quarter of the DirectX11 speed
Reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.4f1, 2020.1.0b1, 2020.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a12