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Duplicate
Duplicate in 6000.5.X
Votes
0
Found in
6000.0.66f1
6000.3.4f1
6000.4.0b5
6000.5.0a5
Issue ID
UUM-134042
Regression
Yes
Using Physics.ComputePenetration on a Capsule collider causes it to sometimes return incorrect value when dragging it through the Mesh collider
How to reproduce:
1. Open the “Test.zip“ project
2. Open the “Test” scene
3. Enter Play mode
4. Select the “Capsule” GameObject in the Hierarchy and drag it inside the “Room“ collider a few times
5. Observe the GameView
Actual result: “Capsule” GameObject is flickering while being dragged
Expected result: “Capsule” GameObject is not flickering while being dragged
Reproducible with: 2023.2.0a5, 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a7
Not reproducible with: 2023.2.0a4
Reproducible on: macOS 26.2 (M1 Max)
Not reproducible on: No other environments tested
-
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity! -
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue and found it is a duplicate of an existing bug already logged in our system. To keep things organized and ensure the issue is properly prioritized, we have linked your report to the original case.
We will now close this report as a duplicate, but the original bug remains open and under review. Your input has been noted and helps us better understand the impact of the issue. If anything changes regarding its severity or impact, please let us know.
Thank you for helping us improve Unity!
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This is a duplicate of issue #UUM-100359