Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p4
Issue ID
874166
Regression
No
BC7 texture compression fails on sprite atlas (Alpha issues).
To reproduce:
1. Open the test scene.
Note: Sprites from atlas are represented as expected.
2. Enter play mode.
Note: Sprites get distorted.
You can see from the start that Atlas in Sprite Packer is not compressed correctly when using BC7 texture compression.
Reproduces with: 5.5.0p4; 5.5.1f1; 5.6.0b6; (Older versions don't have BC7 option).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
This is a duplicate of issue #858502