Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.5.0f3
Issue ID
874252
Regression
No
RenderType based on TreeTransparentCutout causes Z-fighting behavior on two-sided cutout
Reproduction Steps:
1. Open attached project.
2. Comment lines 49-50 in DepthNormalZoinkCutout.cginc. (Assets -> ZoinkTools -> ZoinkTools -> Zoink Tools -> Shaders -> Override -> DepthNormal)
3. Enter Play mode.
4. Enable Frame Debugger.
5. Select RenderDeferred.ForwardObjectsIntoDepthNormals.
6. Move around "FisherGhost" object and observe Game view.
Expected result: Object remains static during movement.
Actual result: Object exhibits Z-fighting behavior. (GIF attached)
Reproducible with: 5.5.1f1, 5.6.0b5.
Note: Not reproducible with previous versions.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Add comment