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Fixed in 2017.4.X

Votes

7

Found in

5.6.0b5

Issue ID

874778

Regression

Yes

[Editor] Normal map gives artefacts on Mobile platforms

Graphics - General

-

Steps to reproduce:
1) Download attached project 'SubstanceBug.zip' and open in Unity
2) Make sure platform is set to Android/iOS(in Build Settings)
-----Note: You should get artefacts on Cube in scene view/material preview window(check attached image 'ActualResult.png')
Expected result: Normal map on Standard material should be rendered without any artefacts(check attached image 'ExpectedResult.png')

Works fine on android device
DUT: Samsung SM G925F (Galaxy S6 Edge), OS:6.0.1, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zeroltexx/zerolte:6.0.1/MMB29K/G925FXXS4DPJ2:user/release-keys

Regression started in: 5.6.0b3

Reproduced with: 5.6.0b3, 5.6.0b6

Not reproduced with: 5.5.1p1, 5.6.0b2

Fix expected in Allegorithmic's plugin.
--------------------------------------------------------
Fixed in: 2017.4.7f1

Comments (5)

  1. OlliIllustrator

    Oct 18, 2017 22:07

    5.63p4 and the bug still exists.

    Even worse, I have a whole scene not loading at under Android 6 all when a substance is used.
    Remove the substance, replace with standard material and all runs fine.

    solution: use substance as texture generator and include the resulting texture with standard materials in scene.

    It is really sad that this severe bug renders substances unusable where they actually have the most advantages, on mobile.

  2. G3R1

    Jul 11, 2017 10:47

    This is happening in my project too...

  3. sebastien-goude

    Jun 07, 2017 21:41

    I have also problem with normal map in unity 2017b8.
    It seems that there is a broken behaviour since 5.5 version.

    Normal maps appear very degraded looking in 5.6 and 2017 compare to 5.5 version.

  4. Archviz3d

    Jun 05, 2017 07:38

    This is happening to me too. And although it seems to be ok when its build on android device, its not quite true, because if you have reflection probes, they will capture this strange behaviour, and everything that has clear reflection like a mirror or glass will have these artefacts (even when its build in android!!!).

  5. mangax

    May 16, 2017 18:08

    this issue still exists even in latest unity 5.6 patch..

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