Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b5
Issue ID
875948
Regression
Yes
[Transform] Motion Vectors no longer updated when transform set via script
Motion vector texture is not updated when an objects transform is set via script. This seems to be a regression from our transform refactor in 5.6.
Repro steps:
1) Open attached project and scene "Scene
2) Enter playmode and press "Return"
3) Notice how motion vectors get "stuck"
(C# script on cube only sets transform position)
Moving the cube via Scene view gizmo or transform component in Inspector work as intended
Reproducible in 5.6.0b6
Not reproducible in 5.5.x
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment