Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b6
Issue ID
875956
Regression
No
[UNET] Network Lobby Example crashes when clicking Back in Standalone Player
Reproduction Steps:
1. Open attached project.
2. Open "Lobby" scene.
3. Enter Play mode.
4. Create a game.
5. Open attached Standalone Player "network lobby test".
6. Select "List Servers".
7. Join created game.
8. Select "Back".
Expected result: Standalone Player returns to Server list.
Actual result: Standalone Player crashes.
Reproducible on: 5.6.0b6
Note: Not reproducible on previous versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
This is a duplicate of issue #869393