Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b6
Issue ID
875956
Regression
No
[UNET] Network Lobby Example crashes when clicking Back in Standalone Player
Reproduction Steps:
1. Open attached project.
2. Open "Lobby" scene.
3. Enter Play mode.
4. Create a game.
5. Open attached Standalone Player "network lobby test".
6. Select "List Servers".
7. Join created game.
8. Select "Back".
Expected result: Standalone Player returns to Server list.
Actual result: Standalone Player crashes.
Reproducible on: 5.6.0b6
Note: Not reproducible on previous versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
This is a duplicate of issue #869393