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Custom editor windows icon disappears after entering play mode
Steps to reproduce:1. Open attached project2. Open custom editor window "Window/Missing References Importer"3. Dock the window, noti... Read more
EditorGUIUtility.editingTextField keeps returning true after you stop ed...
Steps to reproduce:1. Open attached project2. Open Project View3. Select Script in project view4. Start renaming it - notice that Ed... Read more
Issues accessing second UV channel in UI shaders
When using Unity's UI shaders that have an additional detail texture set in the second UV channel, the result very different when co... Read more
Revert prefab instance from script does not work if prefab connection wa...
Steps to reproduce: 1. Open attached project.2. Open scene: New Scene3. Delete any child from game object "Main" in scene (this brea... Read more
[iOS][Metal] Rendering point array with Metal causes artefacts on iOS
When point array, stored in mesh filter, is rendered on iOS, using Metal API, visual artefacts appear. Steps to reproduce:1) Open th... Read more
Unchecking screen space shadow in Graphics setting cause wrong shadow re...
To reproduce: 1. Create new project2. Add plane and cube to the scene (Cube should cast shadow on a plane)3. Open Graphics settings ... Read more
'Assertion failed on expression: !((transfer.IsReading() || transfer.IsW...
To reproduce:1. Create a new project2. Import 'avatar_test' package3. Reimport 'Motion.fbx' Expected: there will not be any errors i... Read more
[DX11] Lines drawn with Gizmos.DrawLine have varying width if DX11 is se...
How to reproduce:1. Open the attached project2. Make sure the "Use Direct3D 11" setting is set to true.3. Open the "Main" scene. Thi... Read more
Content of nested Canvas is rendered at wrong position after pressing play
How to reproduce:1. Open the attached "WrongPositionBug" project2. Open the "test" scene and press play3. Go to the scene view, noti... Read more
Imported texture's color model is set to RGBA even when texture has no a...
To reproduce: 1.Download and open attached project2.Re import NoAlpha.tga texture and check it's color model in the inspector Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template